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The Dark Elf is a descendant of power-hungry and faithless Elves. The ritual fighting techniques of the Blood Cult render the Dark Elf a deadly stealth fighter. In battle the Dark Elf prefers to slay his opponents with either poisoned blades or his lethal array of martial arts abilities.

Pros Edit

  • his A sexy smile

Cons Edit

  • emo

Base Stats:Edit

  • Strength: 26
  • Endurance: 18
  • Dexterity: 26
  • Physical Regeneration: 20
  • Mental Regeneration: 0
  • Charisma: 16
  • Strength: Increases the effectiveness of an attack and the damage inflicted in close combat.
  • Endurace: Influences the armor protection and reduces the effects of poison.
  • Dexterity: Increases the effectiveness of defense and the damage inflicted in ranged combat.
  • Physical Regeneration: Accelerates the restoration of live energy and of the special moves.
  • Mental Regeneration: Increases the damage done by one's own magic and shortens regeneration times.
  • Charisma: Lowers the prices characters pay to traders, also relates to the favor of the Spirit on Ancaria, increasing poison damage infliction).

Combat StattsEdit

level 0Edit

  • Concentration: Improves the regeneration rate of all combat arts.
  • Weapon Lore: Opponents suffer more damage from close and ranged combat attacks.

Level 3Edit

  • Trap Lore: Improves the regeneration rate of trap setting skills.
  • Ballistics: Increases damage and attack speed of traps.
  • Blade Combat: Increases the speed and effectiveness of attacks with Dark Elf bladed weapons.
  • Riding Enables: The riding of superior horses.
  • Disarming: Increases the chances of disarming opponents during combat.
  • Agility: Increases defense and attack values during combat.
  • Dual Wielding: Enables the wielding of two weapons during combat, increases attack value and speed.
  • Constitution: Increases life energy and improves it's regeneration rate.

Level 6Edit

  • Unarmed Combat: Increases the speed and effectiveness of hand to hand attacks in close combat (bare hands or combat gauntlets).

Level 12Edit

  • Armor: Increases armor class and decreases the encumbrance caused by armor.

Level 20Edit

  • Sword Lore: Increases the speed and effectiveness of attacks with swords.

Level 30Edit

  • Parrying: Attacks can be parried (deflected) with weapons and shields.

Level 50Edit

  • Trading: Merchants will offer their good cheaper and are more likely to offer special items.

Skills and SpellsEdit

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