|Character Class||Specialized Mount|
|High Elf||Wind Serpent|
The world of Ancaria is under the auspices of supernatural beings of terrible wrath, and harmonious love. The player must choose to align themselves with the Light or the Shadow, and choose to serve a deity within either polarity. Every deity grants the player a unique power, known as a Divine Gift, that they may use to aid them in their quest. There are six deities available, their names and Divine Gifts are explained below
Campaign of Light. Lumen is the God of Light. When called upon, He grants the ability to shoot lightning bolts from your hands. These bolts stun opponents, incite burning, and cause massive amounts of damage. Lumen's Divine Gift requires 15 minutes to recharge.
Campaign of Light. Kybele is the Goddess of Nature. When called upon, She heals the player, and grants increased hitpoint regeneration. While under Kybele's blessing life recovers, making the player nearly immortal. Kybele's Divine Gift requires 15 minutes to recharge.
Campaign of Light. Forens is the God of Philosophy. When called upon, He covers the player in a powerful shield that reflects all incoming damage, causing enemies to harm themselves for a time. Forens Divine Gift requires 15 minutes to recharge.
Campaign of Shadows. Testa is the God of Science. When called upon, He grants the player the ability to utilize T-Energy spheres that heal allied units, and inflinct massive damage on enemies. Testa's Divine Gift requires 20 minutes to recharge.
Campaign of Shadows. Kuan is the God of War. When called upon, He casts a spell of confusion over the battlefield, causing everybody but the player to begin attacking the nearest target, whether friend or foe. Kuan's Divine Gift requires 20 minutes to recharge.
Campaign of Shadows. Ker is the Goddess of Chaos. When called upon, She sends the monstrous, shackled, fire-demon Sakarra to destroy everyone on the field of battle.. Ker's Divine Gift requires 30 minutes to recharge.
A completed side quest will be rewarded with experience, sometimes money, and occasionally items. The lower your character's level, the less experience a completed quest will award you.This is because of the game mechanics. A low level character does not need much EXP to level up, nor do their weapons and armor cost a lot. As your character's level increases, the reward (both in gold and experience) will dramatically increase.
So, instead of fighting monsters to level up, try a side quest or two.
Loot can be acquired in a number of ways: by defeating enemies, by completing quests, by searching containers, and by exploring the landscape for hidden treasures. Loot comes in a variety of forms
|EXP (experience)||Adances the players level and skills|
|Gold||Used to buy and sell goods with shopkeepers|
|Armor||Used to defend the player|
|Weapons||Used to attack the enemy|
|Relics||Adds elemental defense to the player's stats|
|Rings||Enhances weapon and armor abilities|
|Amulets||Enhances weapon and armor abilities|
|Damage Modifyers||Adds elemental damage to weapons|
|Runestones||Effects the strength and regeneration of Combat Arts|
|Shrunken Head||Grants weapon and armor bonues to Dryads|
|Battery||Increases Temple Guardian's arm-blaster power|
Loot may be kept in the player's personal inventory, or within the Player Chest/Carrier Imp (see below). All loot is sellable, and can be traded and sold to Merchants, Rune Masters, and Blacksmiths. A note to all players, whether on the console, or the PC, neither the player inventory, nor the Player Chest are infinite, so be ever aware of how much loot you hold on to.
Rings and AmuletsEdit
Both rings/amulets are useful in enhancing skills, qualities, and powers. They may be equipped like armor, or forged into weapon slots. Both rings and amulets are diverse in nature, and may be found in many forms, such as: rings, signet rings, and hoops (for rings), and amulets, pendants, and talismans (for amulets). The table below includes some, but not all, of the aspects that rings and amulets might enhance:
|Ring / Amulet||Ring / Amulet||Ring / Amulet|
|Attack Speed||Attack Value||Attack/Defense Value|
|Chance to Evade||Chance to Find Valuables||Combat Art Increase|
|Constitution||Damage: Fire||Damage: Ice|
|Damage: Magic||Damage: Physical||Damage: Poison|
|Defense Value||Defensive Skills||Dexterity|
|Divine Devotion||Enhanced Perception||Hafted Weapons|
|Hitpoint Regeneration||Intelligence||Magic Staffs|
|Maximum Hitpoints||Movement Speed||Offensive Skills|
|Pole Arms||Ranged Weaponds||Selling Price|
Rare and more valuable rings and amulets might enhance multiple areas, such as: increasing Strength and Attack Speed; or adding skill-points to Visibility and Sword Weapons. The player may also find special rings and amulets, like the Ring of Life, the Ring of the Winds, the Assassin's Ring, or the Amulet of Testa, that greatly enhance particular skills or qualities.
Rings and Amulets can also be forged into Silver (ring) and Gold (ring or amulet) slots on applicable weapons by visiting a Blacksmith. When a ring/amulet is forged the weapon will acquire the stats the ring/amulet holds. These stats are only available when the player equips the ring-forged weapon.
When worn as armor, the player can equip any 2 rings, and a single amulet.
When played on a console, the player may utilize up to 6 relics at a time, but no more than 3 of any single type, for example: 3 green relics, 1 red relic, and 2 purple relics. When playing on the PC, the player may utilize up to 12 relics, but only 3 at a time will count toward the players defense. For this reason, it is wise on the PC to either mix strong relics together, or, divide the 12 slots into quarters, and equip 3 of each kind of relic (3 red, 3 blue, 3 purple, 3 green respectively), and simply alternate between them when necessary.
Looted relics may appear as circular, triangular, or pentagonal, and be called either relic, beveled, or hallowed. The shape and title of the relic is purely aesthetic, as any shape/title may offer protection against an element from 1 to 50 points. The following table outlines the available relic types:
|Red Relics||Blue Relics||Purple Relics||Green Relics|
|Relic of Fire||Relic of Ice||Relic of Magic||Relic of Poison|
|Beveled Relic of Fire||Beveled Relic of Ice||Beveled Relic of Magic||Beveled Relic of Poison|
|Hallowed Relic of Fire||Hallowed Relic of Ice||Hallowed Relic of Magic||Hallowed Relic of Poison|
As with rings and amulets, a relic of a higher level than the player cannot be utilized until their hero advances high enough. For this reason, it is wise to save powerful relics in the Player Chests, so that your other hero-characters might utilize them as they level up.
A Merchant is an individual who buys and sells wares. They can be found in every town, and at numerous camps throughout Ancaria. Merchants will buy any and all of your armor, weapons, rings, amulets, relics, and potions. In return, they all sell armor, weapons, rings, amulets, relics, and potions which can be acquired for gold.
|Slot Color||Forging Capability|
|Bronze||Runestones, Blacksmith Arts|
|Silver||Runstones, Blacksmith Arts, Rings|
|Gold||Runstones, Blacksmith Arts, Rings, Amulets|
Blacksmith Arts are unique skill combinations that can only be found at the shop. They are dual-effect bonuses that greatly enhance the power and potency of a weapon. There are 3 Blacksmith Arts, they are as follows:
|Blacksmith Art||Special Effect|
|Whet||Increases the damage and attack values of the weapon|
|Anneal||Increases the player's defeanse and armor value|
Decreases regeneration time, increases critical hit chance
Platinum sockets allow the player to equip elemental damage modifiers to their weapons. The weapon will radiate depending on what modifier is forged into the platinum socket. The overview is below:
|Damage Modifier||Elemental Damage|
|Ice Crystal||Ice damage, weapon is frosted|
|Lava Chunk||Fire damage, weapon is aflame|
|Magic Pearl||Magic damage, weapon exudes energy|
|Poison Fang||Poison damage, weapon glows green|
A Rune Master is a merchant who specialized in runestones. They can be found in market places across Ancaria.
When looting you will frequently collect runestones that your character cannot use, these may be traded to a Rune Master in order to obtain a runestone your character can use. If 4 runestones are exchanged, along with 500 gold, a runestone of your choice will be given in return.
Player Chest and Carrier ImpEdit
Teleporters and Resurrection MonolithsEdit
- Guard: "And once more, the Guard is victorious!"
- Guard: "Another one for the Guard!"
- Guard: "You can thank the Guard for another triumph!"
- Guard: "Victory!"
- Dryad: "What did the old man say? Fly you fools!"
- Seraphim: "I will go down proudly!"